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12/30/2008 18:02

This experience

This experience was in sharp contrast to group hunting against regular monsters. In those situations, it wasn't the weak players that were targeted, but rather those that dished out the most damage. I can understand the logic behind both, but there is such a disparity that it points to a flaw. In the PvP situation, the weak player is targeted because they are an easy kill and kills earn points. It turns the Ettenmoors into a sort of Darwinian culling of the herd. On the other hand, in PvE, critters are programmed to attack what hurts them most. This devolves to a strategy of killing the strongest players first and then turning on the weaker. A competent fellowship, therefore, quickly learns who draws the damage and focuses their healing efforts on that individual.

So what do these three examples show? For all of the damage variances and chances to hit, the game is fundamentally mathematical. You don't have to dig very far to see through to the underlying equations and exploit them to your advantage. Once that advantage is determined, the game devolves to a repetitive execution of actions, whether it be the key stroke sequence in the first example, the complete inability to have any impact on anything in the second, or the foregone conclusion of what you must kill or protect in the third. The art is gone because the need for judgment disappears. Instead, Clausewitz argues that "...where judgment begins, there Art begins." (Book II, Chapter III, page 202).

To finish the loop, let's take these scenarios to the next level. First, the repetitive combat actions like I experience against the Darkshore Threshers. The fundamental flaw here is that every thresher of equal level is an identical clone. By comparison, my night elf rogue isn't the same as another night elf rogue of the same level. Differences include weapon and armor choice, not to mention my talent track. Monsters should be varied too, with randomizing along a bell-curve. A pair of L14 Darkshore Threshers could differ in their ability to hit, damage inflicted per strike, hit points, armor level, speed, magic resistance, and amount of damage they'll take before they are likely to run away. Once I can't count on a particular pattern to bring me success every time, I am required to pay more attention and adjust to the shifting circumstances.

The solution to the second example whereby a L41 guardian can't strike a L50 goblin is even easier. First, however, we should look briefly at why designers create this impossibility. The purpose is to prevent players from hunting to far above their level so they can't mass level like they could in old games like AC. While this is a reasonable expectation, the degree of the limitation is absurd. In an encounter with a monster far above my level, I wouldn't expect to hit it very often or damage it much when I do manage to strike, but the chance to hit and damage should never be a solid zero.

Moving to the final example, it is obvious that the targeting choice of PvPers, of course, cannot and should not be changed. In a PvE fight, however, it should not be a forgone conclusion that the enemy will attack the greatest threat first. This should vary by monster type and probably even from monster to monster in the same type. Some enemies will always attack the greatest threat while some always the weaker, and some should latch onto one target and never shift unless acted on in a specific matter (such as a threat generating or reducing maneuver). The point here is to make every combat a little different and less predictable. In some fights it's the strong man that takes the most damage while in others it's the weakest, or the healer, or it's a general melee that keeps everyone's health meter at risk. The moment combat becomes predictable is the moment the art is gone.

These scenarios hardly touch the tip of the iceberg on the potential ways to break the auto-pilot drudgery in the repetitive aspects of MMOs. You've probably thought up a few other examples as you read this. Indeed there are some examples that don't even involve the combat side of gaming. I'll leave you this time with a final quote from Clausewitz. "War is no activity of the will, which exerts itself upon inanimate matter like the mechanical Arts; or upon a living but still passive and unyielding subject, like the human mind and the human feelings in the ideal Arts, but against a living and reacting force."

 

 

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12/30/2008 17:58

look at warfare itself

 

Last time we dived into Clausewitz and began looking at how his theories of warfare can be applied to gaming. We investigated the impact of moral forces on combat and I got a bit ahead of myself. When I think of Clausewitz, morale factors are the first thing that jumps to my mind. However, before we go too far into his theories, we need to step back a pace and look at warfare itself.

In the wake of the Napoleonic Era there were essentially two camps in warfare theory. The first, championed by Antoine-Henri de Jomini, argued that warfare was fundamentally a science. Jomini, as a child of the Age of Reason, took a highly logical perspective on warfare that could sometimes be seen as almost mathematical. The second approach to war was taken by Clausewitz and his argument that warfare was in many ways unquantifiable and lay more in the realm of an art. He says, "...the absolute, the mathematical as it is called, nowhere finds any sure basis in the calculations in the Art of War; and that from the outset there is a play of possibilities, probabilities, good and bad luck, which spreads about with all the coarse and fine threads of its web, and makes War of all branches of human activity the most like a gambling game." (Book I, Chapter I, page 117).

So lets move on to games. Being bound by the mathematical framework of computers, games begin inherently on the science side of the debate. The means by which the art is generally introduced is through mechanisms of probability to create "chance." We see it whenever we attempt to strike at an enemy with the chance to hit or whenever we land a blow and the amount of damage is determined. There are chances to dodge, parry, block, or resist spells. But when it comes down to it, this is still largely a science. The chance to hit is almost always 50% for equal levels while damage variance is translated conveniently into damage per second.

Frankly, these concepts are what I'd expect to see and I have no problem with them. But I'm surprised that that is all I see. There is as much detail in 30 year old pen and paper games... roll a 15 to hit (25% chance), you do 2D6 damage. Sound familiar? Why we can't move further than that? Let's look at some practical examples:

The first one that jumped to mind happened when I was playing WoW the other day. I was dabbling with a low-level night elf rogue in Darkshore and was having fun swimming the coast and hunting Darkshore Threshers. But I quickly found myself falling into a pattern. Most of the Threshers were either L12 or L14. I got into a rhythm of building four Sinister Strikes followed by an Eviscerate on the 12s while using five Sinister Strikes and an Eviscerate on the 14s. In all cases this was sufficient to kill, or nearly kill every Threshers. Then it hit me, this is pretty mathematical. What happened to the art of the hunt?

Here's another example from LOTRO. A while back I was invited by some friends to join them on a trip to Goblin Town (a L50 zone, for those who aren't familiar with it). I was only a Level 41 guardian at the time, but they assured me I'd be okay. True enough, with enough high level companions around, I was safe. On the other hand, I couldn't land a single hit on a monster the entire night. All those sword strikes and not one hit!

Now a PK example from LOTRO. The game is rather non-PvP, but there is a corner of the world (the Ettenmoors) that you can fight other players that control of L50 minions of the Witch King. You can head there at L40, but to be successful you really need to be L50 like your opponents. As I was partaking in a bit of PvP, I noticed an interesting phenomenon. There was a L43 that had bravely (or perhaps stupidly) joined our group. In every battle, the enemy targeted her first. She was killed so often she must have been glad that LOTRO's death penalties are non-existent in the Ettenmoors.

 

 

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10/30/2008 10:12

between this game and the real world

The actions stated here were pretend, such that the thefts in this game were no different than a person attaining c Ff11 Gil omplete control in the game of Monopoly and getting everyone else's money. So long as the rules are being followed, the actions therein are legitimate.

In Monopoly, you cannot simply take al ffxi gil l of the money from others as that would be outside of the game mechanics and would break the rules - people would call foul and the game would likely end immediately. Likewise, in EVE, one cannot simply take another's stuff, but must use game mechanics to acquire it. Going outside of the game mechanics would be hacking, and the owners of the game world would boot you from the game and reset things back. Since no rule breaking happened in EVE, sell your ffxi gil to the victors went the spoils. It is interesting to look at the analogies b Ff11 Gil etween this game and the real world.

In the game, a leader of the infiltrating GHSC issued a "press release" bragging about the in-game treachery. Other players responded to this news, usually somewhere in the spectrum of "Impressive!" and "You guys are jerks!". It is in this range of responses that one may catch a fleeting glimpse of the minds of people and reactions Cheapest Ffxi Gil to events in reality.

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10/30/2008 10:11

able to gain access

It intere buy ffxi gold sts me to see how people react in the environments of cyberspace. The best place to wat buy ffxi gil ch interactions between the fake avatars final fantasy xi powerleveling of real people is in the electronic world of massively multiplayer, online games (MMOs). An interesting aspect of these games is when the 'real' social contact of individuals begins to influence the virtual world, and vice versa.

One infamous example happened in the MMO, EVE Online. In it, players are able to form alliances, called corporations, and war with other groups over fake resources in outer space. In April of 2005, a group cal cheap final fantasy gil led "Guiding Hand Social Club" (GHSC) infiltrated another group called "Ubiqua Seraph" (US). GHSC members attained positions of influence within the ranks of the US and were able to gain access to group-owned assets of US via relations developed within the game.

At a final fantasy xi cheat n appointed time, a message was broadcast to all infiltrators, who ffxi gil proceeded to empty the vaults of the group they had infiltrated, and went so far as to assassinate the leader of GHSC. All of this was imaginary, mind you. Nobody was actually killed, nor anything stolen. Sort of. Had the GHSC traded the amount of in-game fortune stolen and destroyed that day for real-life cash, they would have been able to bri Ff11 Gil ng in an estimated $16,500.

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09/29/2008 03:17

o take on Tree Canada's many initiatives

Galipeau is one of the organi maple mesos buy zation's biggest champions on Parliament Hill, often meeting with his colleagues to try and convince them to take on Tree Canada's many initiatives such as their Go Carbon Neutral program in which MPs are encouraged to plant trees to offset their carbon consumption.

 

Trees take in carbon dioxide and converts it to oxygen. It takes eight trees 20 years to consume one tonne of carbon dioxide. So for every tonne of carbon dioxide a cheap mp money n MP produces they are encouraged to plant eight trees. An average MP and his or her staff may produce 20 tonnes of carbon dioxide a year. To  cheap maple story mesos offset that amount they would have to plant 166 trees.

 

Galipeau figures he's helped plant 51,001 trees over the years, including  cheapest maple story mesos the newly dedicated Craig Huff tree, but he plans to plant how many number of trees it will take to make up for his own consumption. "We're just figuring it out now, but it's going to be quite a few," said Galipeau who took part in  cheap maple story mesos le the dedication ceremony as a private citizen rather than an MP

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08/25/2008 10:53

The WOW developers gave druids certain abilities

 

such as moon fire or age of Conan gold faerie fire, which are very visible spells. They can heal the party, with efficiency topped buy wow gold only by the Priest. In Cat Form they can deal melee damage and sneak around their enemies with the guile of a Rogue. If shifted into Bear Form, they are cheap wow gold capable of performing tanking roll of a Warrior. While in Moonkin Form, they can dole out massive damage by raining down arcane and nature spells on cheapest wow gold the target. This wide range of abilities makes the druid the ideal member of any party, if one person fails, the druid can switch over to the vacated role and pick up the slack.

This is not often how the party views the situation, however. In small instance groups of five people, the druid is cheap ao credits often taken only if they are willing to be a healer, despite their versatility.

 A druid desiring to fill another role, especially the popular role of damage dealing, is shunned. The WOW developers gave druids certain abilities, such as moon fire or faerie fire, which are very visible buy everquest 2 platinum spells. These spells have beneficial effects for the group, but a druid casting them on a target will often be ridiculed from the party for ‘wasting mana’ that should be reserved for healing.

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08/25/2008 10:53

The issue stems from two major problems in WOW

 

The issue stems from age of Conan gold two major problems in WOW. The first is the lack of healer classes. There is only one buy wow gold class out of eight on each faction that is a dedicated healer, the Priest. There are two other classes on each side that are capable of healing, the Paladin for cheap wow gold Alliance and Shaman for Horde, then the Druid. The low amount of available healers leads to less players playing them, which feeds right into the next dilemma.

The second problem being that cheapest wow gold most players are too shortsighted to see beyond the Druids healing ability. There are many people with the immutable mindset that if a druid can heal, he should heal. While they are an effective healer, they are quite effective at every cheapest ffxi Gil other role they can fill as well.

No one would ever accuse Blizzard entertainment of being hasty with their decisions. WOW and their other games have had their release dates pushed back many times. In the past hardcore fans of Blizzard’s work know that this delay is for the best, the company labors to produce the finest quality product.

The Druid went through months of internal testing and balancing before the concept became a reality. By giving the cheap everquest platinum druid all the basic abilities of a rogue, a warrior, a mage and a priest, it is quite clear they had a greater intention for the class than staple healer.

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08/25/2008 10:52

believe in nothing but the real

 

But the Age of Reason did away with all of that, taught everyone to believe in nothing but the real, physical world.

The people are ripe for cheap wow gold it. You've heard stories about how ticket sales are plummeting at movie theaters, in favor of home cheapest wow gold DVD viewing. Why? Why do so many people want to work from home now? Because we're sick of having to sit with other people. We want that extra layer of control that meat interaction will never give us. We want a world without the Age of Conan power leveling unpredictability of real, unrestrained humanity.

This could not have been attempted say, 100 years ago, even if the technology had been around. Back then Age of Conan gold people believed in all sorts of unchangeable gods and spirits and philosophies that live beyond what a person can see and smell and taste in front of Cabal alz them.

 But the Age of Reason did away with all of that, taught everyone to believe in nothing but the real, physical world. And if the stream of sense data we call "the real, physical world" can be altered to display a superior world, then it's impossible to say with any conviction that anything Cov gold has really been lost in the transition. The modern "I believe it when I see it" religion will be satisfied by simply giving them something new to see.

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08/25/2008 10:52

fferent character classes

 

Of the many different character classes in WOW, each having a different accepted role

It was only a matter of dragons plat time. Humans got fed up with this world, and so we invented a new one. I suspect some theologian ddo plat in stock will come forward in the future to suggest that, in fact, our world was created in the same way. The gods got sick of their boring spiritual realm and made cheapest wow gold a more exciting, physical one to replace it.

You shouldn't be disturbed by this. Jules Verne was wrong when he said, "the future is a jockstrap made of bees."

 Anything manufactured by age of Conan power leveling machine is destined to be better and more free of defect than anything created with human hands. Why not extend this idea to reality itself? It's the end of evolution, and I welcome itRendered in 172.94 seconds, operation timed age of Conan gold out please contact your system administrator

Of the many different character classes in WOW, each having a different accepted role, there is one lauded as superior by those who play them, and scoffed at by those around them. There are a few responsibilities that must be filled for a group of adventurers to succeed in buy wow gold a dungeon.

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08/25/2008 10:52

support character

 

The WOW Paladin, normally used in instances as a healer and support character

There must be age of Conan power leveling a “tank,” someone who gets the attention of the monsters they are attempting to kill. A healer age of Conan gold is important to keep the group alive. There are damage dealers who are primarily responsible for slaying the monsters in melee or from a distance. Characters in buy wow gold charge of crowd control stall certain targets to make taking down others easier.

Each class generally fills one role with cheap wow gold ease and can switch to another if it is needed. The Warrior, for example, is first and foremost a tank. Warriors are given the most abilities to generate and maintain the focus of the foe. But in a group with two warriors, or GW platinum in stock if another class wants to try their hand at tanking, the warrior can be used as a damage dealer. The WOW Paladin, normally used in instances as a healer and support character, can generate cause enough threat to hold the hellgate palladium targets atten

There is nothing to fear, and it will happen in your lifetime. Unless you're already old or have a terminal disease. The Druids of Azeroth, made up of the Night Elf and Tauren populations, have an interesting mix of abilities. To WOW, they are the shape shifting Jack of all Trades

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